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What would be the main benefits of gamifying your life? Imagine if you got rewarded for doing things in real life, could see data on everything you've done, see your achievements etc. What would be the main reason you'd want to gamify your life, if you could?

  • Would it be challenging yourself to do better or experience new things?
  • Friendly competition with friends?
  • To take boring parts of life and make them more fun?
  • Just recognition and status for things you've done, and cool to see a kind of journal of your achievements?
  • Meet new people like yourself and engage in new experiences with them, online or offline?
  • Would quantified self be a big part of why you'd do it and if so, explain. ( Great info on Quantified Self theories here: http://quantifiedself.com/)
  • Sharing your most important achievements with your friends/the world, and seeing the story of your life?

Please add your answers, comments and ideas! We'd love to hear them.

asked May 20 '11 at 21:06

Nathan%20Lands's gravatar image

Nathan Lands ♦♦
804264146


well gamification of real life would have several benefits worth exploring.

1) we would do mundane things more easily, like chores, repetitive everyday stuff, because the "system" would recognize our work and we would feel proud, and achievers.

2)we would actually do things that are good for us. i.e. we would brush 3 times a day and floss because of the combined achievement. Or maybe we would stick to a diet with ease because we would actually have a sense of progression with a scoreboard.

3)we would do things that would make the world better more often. If we recycle for example, we would get budges that would give us status. Status that everyone could see and maybe others would get motivated to join.

4) history, map and stats. When we read books, visit places, there could be a simple history system that keeps track of certain actions. These would form a personal map for each and everyone of us, so that when we look at the greater picture we would have more incentive to keep exploring and maybe keep trying new things. To make our life "footprint" even bigger (and earn more EXP!)

Every time we play a video game, we participate in a storyline. And every time we do that, we create our own version of that story with our actions and what choices we made. Videogames are fair and although they can be exploited sometimes, they do give you a sense of achievement and in the end they do make you feel that everything you did was worthwhile.

If life had a fair system like that, than maybe we would feel better about ourselves, we would do better things and we would feel challenged -in a good way- all the time. Just like playing an RPG game. You do want to level up, and earn EXP and explore the world given to you.

People nowadays are extra careful about their avatars in games and their social presence. Why wouldn't they be proud about their quantified selves?

Life already has better graphics than videogames, let's give life a gameplay experience that is just as good, if not better...

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answered May 21 '11 at 06:19

devious_frank's gravatar image

devious_frank ♦♦
4002615

edited May 21 '11 at 16:55

Great answer:) Very similar to how I see it. I hope to see more answers with this much thought put into them, maybe there are some things we haven't thought of.

(May 21 '11 at 16:20) Nathan Lands ♦♦ Nathan%20Lands's gravatar image
1

Thank you Nathan! I'm really glad I'm not the only one seeing things this way.

I'm pretty sure we can think of even more things towards this direction.

(May 21 '11 at 16:54) devious_frank ♦♦ devious_frank's gravatar image

To keep it simple, things are more fun when they're "gamified." But, to answer the question, my ultimate reason for gamifying (my) life is ultimately to "Change the world."

"How to change the world?" is a question I've asked myself repeatedly for a long time (and I know I'm not alone ;) ). I answered it in a video once How to Change the World.

The video is under two minutes, but I can describe it here as well. Changing the world (impact-fully on a personal level) involves first, refining the self. Once you're WINNING, you can help those around you become WINNING. And there should be a doubling effect (if the virus of WIN has been constructed properly).

SO, back to gamifying life, if life can be gamified in a way that encourages individuals to constantly refine and improve "the self" AND encourages individuals to encourage other individuals to do the same thing (within the same or similar system)... BOOM! You be a changing the world.

I think the best real world examples we have of this process are religions. They have sets of rules, "referees" and the "ultimate" goal.

The most exciting thing reason for me to gamify life is to:

  • Increase the rate at which I accomplish goals and improve myself
  • Help as many people as I can do the same (which will in turn help me accomplish goals faster)
  • "Change the world"
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answered May 26 '11 at 08:15

miltownkid's gravatar image

miltownkid
1184

I would like to gamify the boring part of my life (if there are some) but not my life or the part of it that are not fun but that could be good for me (exercising, loosing weigtht, learning boring stuff). I don't want a reward/points/badge or achievements for playing with my kids or to get married or to buy a new house...

Oh I beat that cancer, redeem me that badge of cancer survivor !

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answered May 26 '11 at 09:14

francois's gravatar image

francois
151

Well francois, to reset your scores and start over again may not be, what Nathan is looking for. But gamification can help, to give people a new chance.

Success is the ability to go from one failure to another with no loss of enthusiasm. Sir Winston Churchill

So it is an exiting reason to gamify my life, that I can hold my enthusiams. Gamification can take fear and give new power and motivation.

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answered May 26 '11 at 08:59

Tesira's gravatar image

Tesira
2266811

I am working on a site / application / platform to allow people to gamify their real lives. It's a long way off completion but the reason I am doing it is to provide people with the tools to give themselves a better life. Not a hand out but rather a hand up. I'm waiting excitedly to see if the gamify platform can be a big part of it.

I want to build the tool I would like to use. One that I think friends and family would benefit from.

It will need to distill complex, confusing, and often contradictory information on certain topics into simple action plans that people can follow in the areas of their lives that are important to them and their communities.

It will need to be a tool that allows them to possibly avoid or counteract the wave of gamification that will be driven by commercial interests that don't necessarily have their best interests at heart. For example business could gamify fast food (heck many chains have already!) but if people have a tool that keeps them on track to eat fast food rarely or never then the points they earn on www.gamelayerz.com (don't bother going there it's just the godaddy domain page at the moment) will hopefully keep them from falling under the pull of the campaigns and sabotaging their own defined healthy eating goals.

It will need to be a communication tool that lets them move to a whole new level of communication with the people in their lives that are important. That helps them set shared goals and objectives and be more than they could be as individuals. That lets them understand others points of views and communicate theirs to all that are important to them and that they care to share with.

It will need to include a tracking system that will allow them to easily go back over the path they have taken when they need to. That will raise their spirits and hopes when they see what they have accomplished already as they need the lift to rise above their latest challenges. That will serve as a relatively effortless diary and historical document for themselves and possibly future generations to reference back to. That will provide insight into failures so they can learn from where they went wrong and improve the next time they try.

I will have a meaningful rewards system, both virtual and physical, that allows them to earn those things that are important to them.

It will be also a collaboration tool that will help them find purpose and meaning if they are lacking it. That will help them stay on track, be more efficient, and be engaged in their own lives.

I want to put power in the hands of the individual, build the platform and interfaces into the community, and deliver a must have experience. The path to success is defined by the user, with input and information that has been sanity checked and validated by experts, and the tools to stay on that path are provided to help them do just that.

Here's to changing the world for the better.

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answered Jul 12 '11 at 10:30

Axeman101's gravatar image

Axeman101
16113

Hey!

Gamifying my life will allow me to:

Leave my computer and do real stuff!: Other people have great ideas, it's a good way to try stuff you even didn't know about or give new ideas to do to make life more fun: Do a paintball match, ride a rollercoaster, Singing in the rain, Hug your grandma, etc..

have a proof that I achieved something!: Seduce this girl, climb this mountain, visited this cool museum

Share with people who do the same stuff as me and bigger audience: Compare and have fun because we do it in such different ways. Ex: Get drunk at a wedding in Korea, Brazil or Morocco are definitely not the same but would be cool to mix this up!:)

Have a timeline of all the cool stuff I did, to see how I can improve and reach new goals.

make apparently boring stuff with more fun: passing an interview, being in the waiting line, moving to an other appartment, etc..

we're doing this on www.onefeat.com

It's a game where people achieve missions - jump off a cliff, make your own burger, talk to a stranger. - by uploading pictures. People compete with each other, earn points, meet and build their own destiny acccording to what they DO in real life!

sign up for the beta, guys!

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answered Jul 14 '11 at 07:11

Maxouheil's gravatar image

Maxouheil
1

I feel the real meaning of gamifying real life is to make social connections with people who mean something to you in real life - like your neighbour, your co-worker, people who you commute with and so on.

These are people who cross our paths everyday but we never get to meet, greet or speak with because there we either have no time, are no proper channels to do so, or no social context. By gamifying real life, we can create a social platform for them to do this in real life and be more social with them. What is the whole point of having 500+ friends on your social network and not interacting with them in real?

When we created GeoSocials, one of our intention was to create an engaging application that could help do just that! Of course, not to discount the fact that you should have fun when doing so and there has to be something in common. I think there are already a few social apps which are trying to do this in their own ways.

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answered Jul 18 '11 at 07:44

kprathab's gravatar image

kprathab
1

Actually, our lives are already gamified. Money is gamified, education is gamified, social networks are gamifies, gaming is gamified. People across the globe are forced to play a game that we cannot win with the set of rules they are given. At the end of the day; it's always "pay to play".

What we are really talking about is the Counter-game. Money does not articulate a majority of the value on Earth. The most exciting reason to gamify, is to have an accounting system for joy, excitement, love, friends, relationships, fun, happiness and peace. Why not play to pay? If we can get these things on the corporate balance sheets, the rules will change. I promise.

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answered Jul 19 '11 at 13:48

ingenesist's gravatar image

ingenesist
461

-2

It would be to get some more free lives in case of failure, reset my scores, start all over again.

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answered May 25 '11 at 01:26

francois's gravatar image

francois
151

Funny, but not really what I was looking for:P

(May 25 '11 at 02:45) Nathan Lands ♦♦ Nathan%20Lands's gravatar image
1

You see my point... now My score is bad :( and what can I do ?

(May 25 '11 at 03:06) francois francois's gravatar image
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Asked: May 20 '11 at 21:06

Seen: 4,448 times

Last updated: Jul 19 '11 at 13:48